Game-Theoretic Autonomous Driving: A Graphs of Convex Sets Approach

Nikolaj Käfer, Ahmed Khalil, Edward Huynh, Efstathios Bakolas, David Fridovich-Keil
1/27/2026
cs.MAcs.RO

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Abstract

Multi-vehicle autonomous driving couples strategic interaction with hybrid (discrete-continuous) maneuver planning under shared safety constraints. We introduce IBR-GCS, an Iterative Best Response (IBR) planning approach based on the Graphs of Convex Sets (GCS) framework that models highway driving as a generalized noncooperative game. IBR-GCS integrates combinatorial maneuver reasoning, trajectory planning, and game-theoretic interaction within a unified framework. The key novelty is a vehicle-specific, strategy-dependent GCS construction. Specifically, at each best-response update, each vehicle builds its own graph conditioned on the current strategies of the other vehicles, with vertices representing lane-specific, time-varying, convex, collision-free regions and edges encoding dynamically feasible transitions. This yields a shortest-path problem in GCS for each best-response step, which admits an efficient convex relaxation that can be solved using convex optimization tools without exhaustive discrete tree search. We then apply an iterative best-response scheme in which vehicles update their trajectories sequentially and provide conditions under which the resulting inexact updates converge to an approximate generalized Nash equilibrium. Simulation results across multi-lane, multi-vehicle scenarios demonstrate that IBR-GCS produces safe trajectories and strategically consistent interactive behaviors.

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@article{kfer2026gametheoretic,
  title  = {Game-Theoretic Autonomous Driving: A Graphs of Convex Sets Approach},
  author = {Nikolaj Käfer and Ahmed Khalil and Edward Huynh and Efstathios Bakolas and David Fridovich-Keil},
  year   = {2026},
  eprint = {2601.20054},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.20054v1}
}

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