GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

Mai Su, Qihan Yu, Zhongtao Wang, Yilong Li, Chengwei Pan +2 more
1/28/2026
cs.CV

Official code: GVGScode/GVGS (14 stars, last commit 2026-04-02).

Abstract

3D Gaussian Splatting enables efficient optimization and high-quality rendering, yet accurate surface reconstruction remains challenging. Prior methods improve surface reconstruction by refining Gaussian depth estimates, either via multi-view geometric consistency or through monocular depth priors. However, multi-view constraints become unreliable under large geometric discrepancies, while monocular priors suffer from scale ambiguity and local inconsistency, ultimately leading to inaccurate Gaussian depth supervision. To address these limitations, we introduce a Gaussian visibility-aware multi-view geometric consistency constraint that aggregates the visibility of shared Gaussian primitives across views, enabling more accurate and stable geometric supervision. In addition, we propose a progressive quadtree-calibrated Monocular depth constraint that performs block-wise affine calibration from coarse to fine spatial scales, mitigating the scale ambiguity of depth priors while preserving fine-grained surface details. Extensive experiments on DTU and TNT datasets demonstrate consistent improvements in geometric accuracy over prior Gaussian-based and implicit surface reconstruction methods. Codes are available at an anonymous repository: https://github.com/GVGScode/GVGS.

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Code Implementations(1)

GVGScode/GVGSOfficial100%
141C, C++Jan 22, 20266 months ago

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Cite this paper

@article{su2026gvgs,
  title  = {GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction},
  author = {Mai Su and Qihan Yu and Zhongtao Wang and Yilong Li and Chengwei Pan and Yisong Chen and Guoping Wang},
  year   = {2026},
  eprint = {2601.20331},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.20331v1}
}

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