Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization

Manuel Hofer, Markus Steinberger, Thomas Köhler
2/3/2026
cs.GRcs.CV

No official code found. Best implementation: Mango0000/Pi-GS (9 stars, last commit 2026-01-28).

Abstract

Novel view synthesis has evolved rapidly, advancing from Neural Radiance Fields to 3D Gaussian Splatting (3DGS), which offers real-time rendering and rapid training without compromising visual fidelity. However, 3DGS relies heavily on accurate camera poses and high-quality point cloud initialization, which are difficult to obtain in sparse-view scenarios. While traditional Structure from Motion (SfM) pipelines often fail in these settings, existing learning-based point estimation alternatives typically require reliable reference views and remain sensitive to pose or depth errors. In this work, we propose a robust method utilizing π^3, a reference-free point cloud estimation network. We integrate dense initialization from π^3 with a regularization scheme designed to mitigate geometric inaccuracies. Specifically, we employ uncertainty-guided depth supervision, normal consistency loss, and depth warping. Experimental results demonstrate that our approach achieves state-of-the-art performance on the Tanks and Temples, LLFF, DTU, and MipNeRF360 datasets.

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Mango0000/Pi-GSCommunity69%

Pi-GS: Sparse-View Gaussian Splatting with Dense π3 Initialization

90Jan 28, 20268 months ago

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Cite this paper

@article{hofer2026pigs,
  title  = {Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization},
  author = {Manuel Hofer and Markus Steinberger and Thomas Köhler},
  year   = {2026},
  eprint = {2602.03327},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.03327v1}
}

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