Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models

Cem Eteke, Enzo Tartaglione
2/4/2026
cs.CV

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Abstract

3D Gaussian Splatting (3DGS) revolutionized novel view rendering. Instead of inferring from dense spatial points, as implicit representations do, 3DGS uses sparse Gaussians. This enables real-time performance but increases space requirements, hindering applications such as immersive communication. 3DGS compression emerged as a field aimed at alleviating this issue. While impressive progress has been made, at low rates, compression introduces artifacts that degrade visual quality significantly. We introduce NiFi, a method for extreme 3DGS compression through restoration via artifact-aware, diffusion-based one-step distillation. We show that our method achieves state-of-the-art perceptual quality at extremely low rates, down to 0.1 MB, and towards 1000x rate improvement over 3DGS at comparable perceptual performance. The code will be open-sourced upon acceptance.

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@article{eteke2026fix,
  title  = {Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models},
  author = {Cem Eteke and Enzo Tartaglione},
  year   = {2026},
  eprint = {2602.04549},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.04549v1}
}

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