Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu
2/4/2026
cs.GRcs.AI

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Abstract

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.

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Cite this paper

@article{zhang2026skin,
  title  = {Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging},
  author = {Jia-peng Zhang and Cheng-Feng Pu and Meng-Hao Guo and Yan-Pei Cao and Shi-Min Hu},
  year   = {2026},
  eprint = {2602.04805},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.04805v1}
}

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