Geometry-Aware Decoding with Wasserstein-Regularized Truncation and Mass Penalties for Large Language Models

Arash Gholami Davoodi, Navid Rezazadeh, Seyed Pouyan Mousavi Davoudi, Pouya Pezeshkpour
2/10/2026
cs.CLcs.LG

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Abstract

Large language models (LLMs) must balance diversity and creativity against logical coherence in open-ended generation. Existing truncation-based samplers are effective but largely heuristic, relying mainly on probability mass and entropy while ignoring semantic geometry of the token space. We present Top-W, a geometry-aware truncation rule that uses Wasserstein distance-defined over token-embedding geometry-to keep the cropped distribution close to the original, while explicitly balancing retained probability mass against the entropy of the kept set. Our theory yields a simple closed-form structure for the fixed-potential subset update: depending on the mass-entropy trade-off, the optimal crop either collapses to a single token or takes the form of a one-dimensional prefix that can be found efficiently with a linear scan. We implement Top-W using efficient geometry-based potentials (nearest-set or k-NN) and pair it with an alternating decoding routine that keeps the standard truncation-and-sampling interface unchanged. Extensive experiments on four benchmarks (GSM8K, GPQA, AlpacaEval, and MT-Bench) across three instruction-tuned models show that Top-W consistently outperforms prior state-of-the-art decoding approaches achieving up to 33.7% improvement. Moreover, we find that Top-W not only improves accuracy-focused performance, but also boosts creativity under judge-based open-ended evaluation.

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Cite this paper

@article{davoodi2026geometryaware,
  title  = {Geometry-Aware Decoding with Wasserstein-Regularized Truncation and Mass Penalties for Large Language Models},
  author = {Arash Gholami Davoodi and Navid Rezazadeh and Seyed Pouyan Mousavi Davoudi and Pouya Pezeshkpour},
  year   = {2026},
  eprint = {2602.10346},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.10346v1}
}

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