See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch

Xingyi Zhang, Yulei Ye, Kaifeng Huang, Wenhao Li, Xiangfeng Wang
2/11/2026
cs.AI

No official code found. Best implementation: astarforbae/ScratchWorld (5 stars, last commit 2026-02-22).

Abstract

Block-based programming environments such as Scratch play a central role in low-code education, yet evaluating the capabilities of AI agents to construct programs through Graphical User Interfaces (GUIs) remains underexplored. We introduce ScratchWorld, a benchmark for evaluating multimodal GUI agents on program-by-construction tasks in Scratch. Grounded in the Use-Modify-Create pedagogical framework, ScratchWorld comprises 83 curated tasks spanning four distinct problem categories: Create, Debug, Extend, and Compute. To rigorously diagnose the source of agent failures, the benchmark employs two complementary interaction modes: primitive mode requires fine-grained drag-and-drop manipulation to directly assess visuomotor control, while composite mode uses high-level semantic APIs to disentangle program reasoning from GUI execution. To ensure reliable assessment, we propose an execution-based evaluation protocol that validates the functional correctness of the constructed Scratch programs through runtime tests within the browser environment. Extensive experiments across state-of-the-art multimodal language models and GUI agents reveal a substantial reasoning--acting gap, highlighting persistent challenges in fine-grained GUI manipulation despite strong planning capabilities.

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Code Implementations(1)

See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch

53CSS, EJSFeb 9, 20268 months ago

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Cite this paper

@article{zhang2026see,
  title  = {See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch},
  author = {Xingyi Zhang and Yulei Ye and Kaifeng Huang and Wenhao Li and Xiangfeng Wang},
  year   = {2026},
  eprint = {2602.10814},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.10814v1}
}

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