Fluid-Agent Reinforcement Learning

Shishir Sharma, Doina Precup, Theodore J. Perkins
2/16/2026
cs.LGcs.AIcs.MA

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Abstract

The primary focus of multi-agent reinforcement learning (MARL) has been to study interactions among a fixed number of agents embedded in an environment. However, in the real world, the number of agents is neither fixed nor known a priori. Moreover, an agent can decide to create other agents (for example, a cell may divide, or a company may spin off a division). In this paper, we propose a framework that allows agents to create other agents; we call this a fluid-agent environment. We present game-theoretic solution concepts for fluid-agent games and empirically evaluate the performance of several MARL algorithms within this framework. Our experiments include fluid variants of established benchmarks such as Predator-Prey and Level-Based Foraging, where agents can dynamically spawn, as well as a new environment we introduce that highlights how fluidity can unlock novel solution strategies beyond those observed in fixed-population settings. We demonstrate that this framework yields agent teams that adjust their size dynamically to match environmental demands.

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Cite this paper

@article{sharma2026fluidagent,
  title  = {Fluid-Agent Reinforcement Learning},
  author = {Shishir Sharma and Doina Precup and Theodore J. Perkins},
  year   = {2026},
  eprint = {2602.14559},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.14559v1}
}

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