A Polynomial-Time Axiomatic Alternative to SHAP for Feature Attribution

Kazuhiro Hiraki, Shinichi Ishihara, Takumi Kongo, Junnosuke Shino
2/28/2026
cs.LGcs.AI

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Abstract

In this paper, we provide a theoretically grounded and computationally efficient alternative to SHAP. To this end, we study feature attribution through the lens of cooperative game theory by formulating a class of XAI--TU games. Building on this formulation, we investigate equal-surplus-type and proportional-allocation-type attribution rules and propose a low-cost attribution rule, ESENSC_rev2, constructed by combining two polynomial-time closed-form rules while ensuring the null-player property in the XAI--TU domain. Extensive experiments on tabular prediction tasks demonstrate that ESENSC_rev2 closely approximates exact SHAP while substantially improving scalability as the number of features increases. These empirical results indicate that equal-surplus-type attribution rules can achieve favorable trade-offs between computational cost and approximation accuracy in high-dimensional explainability settings. To provide theoretical foundations for these findings, we establish an axiomatic characterization showing that ESENSC_rev2 is uniquely determined by efficiency, the null-player axiom, a restricted differential marginality principle, an intermediate inessential-game property, and axioms that reduce computational requirements. Our results suggest that axiomatically justified and computationally efficient attribution rules can serve as practical and theoretically principled substitutes for SHAP-based approximations in modern explainability pipelines.

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Cite this paper

@article{hiraki2026polynomialtime,
  title  = {A Polynomial-Time Axiomatic Alternative to SHAP for Feature Attribution},
  author = {Kazuhiro Hiraki and Shinichi Ishihara and Takumi Kongo and Junnosuke Shino},
  year   = {2026},
  eprint = {2603.00496},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.00496v1}
}

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