GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

Kuan Zhang, Dongchen Liu, Qiyue Zhao, Jinkun Hou, Xinran Zhang +3 more
3/1/2026
cs.CVcs.AI

Official code: THUSI-Lab/GameVerse (53 stars, MIT, last commit 2026-03-26).

Abstract

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .

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Code Implementations(1)

MIT

GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

530Lua, ShellMar 3, 20266 months agoMIT
benchmarkcomputer-visiongame-agentvision-language-model

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Cite this paper

@article{zhang2026gameverse,
  title  = {GameVerse: Can Vision-Language Models Learn from Video-based Reflection?},
  author = {Kuan Zhang and Dongchen Liu and Qiyue Zhao and Jinkun Hou and Xinran Zhang and Qinlei Xie and Miao Liu and Yiming Li},
  year   = {2026},
  eprint = {2603.06656},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.06656v2}
}

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