MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR

Tianyu Xu, Sieun Kim, Qianhui Zheng, Ruoyu Xu, Tejasvi Ravi +4 more
3/11/2026
cs.SDcs.CVcs.HC

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Abstract

In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.

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Cite this paper

@article{xu2026moxart,
  title  = {MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR},
  author = {Tianyu Xu and Sieun Kim and Qianhui Zheng and Ruoyu Xu and Tejasvi Ravi and Anuva Kulkarni and Katrina Passarella-Ward and Junyi Zhu and Adarsh Kowdle},
  year   = {2026},
  eprint = {2603.10465},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.10465v1}
}

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