Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D

Agniv Sharma, Xianghui Xie, Tom Fischer, Eddy Ilg, Gerard Pons-Moll
3/12/2026
cs.CVcs.LG

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Abstract

Modeling and generating 3D human-object interactions from text is crucial for applications in AR, XR, and gaming. Existing approaches often rely on score distillation from text-to-image models, but their results suffer from the Janus problem and do not follow text prompts faithfully due to the scarcity of high-quality interaction data. We introduce Hoi3DGen, a framework that generates high-quality textured meshes of human-object interaction that follow the input interaction descriptions precisely. We first curate realistic and high-quality interaction data leveraging multimodal large language models, and then create a full text-to-3D pipeline, which achieves orders-of-magnitude improvements in interaction fidelity. Our method surpasses baselines by 4-15x in text consistency and 3-7x in 3D model quality, exhibiting strong generalization to diverse categories and interaction types, while maintaining high-quality 3D generation.

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Cite this paper

@article{sharma2026hoidgen,
  title  = {Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D},
  author = {Agniv Sharma and Xianghui Xie and Tom Fischer and Eddy Ilg and Gerard Pons-Moll},
  year   = {2026},
  eprint = {2603.12126},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.12126v1}
}

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