Representation Learning for Spatiotemporal Physical Systems

Helen Qu, Rudy Morel, Michael McCabe, Alberto Bietti, François Lanusse +2 more
3/13/2026
cs.LGcs.CV

Official code: helenqu/physical-representation-learning (28 stars, last commit 2026-03-18).

Abstract

Machine learning approaches to spatiotemporal physical systems have primarily focused on next-frame prediction, with the goal of learning an accurate emulator for the system's evolution in time. However, these emulators are computationally expensive to train and are subject to performance pitfalls, such as compounding errors during autoregressive rollout. In this work, we take a different perspective and look at scientific tasks further downstream of predicting the next frame, such as estimation of a system's governing physical parameters. Accuracy on these tasks offers a uniquely quantifiable glimpse into the physical relevance of the representations of these models. We evaluate the effectiveness of general-purpose self-supervised methods in learning physics-grounded representations that are useful for downstream scientific tasks. Surprisingly, we find that not all methods designed for physical modeling outperform generic self-supervised learning methods on these tasks, and methods that learn in the latent space (e.g., joint embedding predictive architectures, or JEPAs) outperform those optimizing pixel-level prediction objectives. Code is available at https://github.com/helenqu/physical-representation-learning.

View on arXivView PDF

Code Implementations(1)

2811Shell, PythonMar 12, 20267 months ago

Similar Papers

Cite this paper

@article{qu2026representation,
  title  = {Representation Learning for Spatiotemporal Physical Systems},
  author = {Helen Qu and Rudy Morel and Michael McCabe and Alberto Bietti and François Lanusse and Shirley Ho and Yann LeCun},
  year   = {2026},
  eprint = {2603.13227},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.13227v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2603.13227.svg)](https://codeofpaper.com/paper/2603.13227)

Discussion