Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors

Chuanqing Zhuang, Xin Lu, Zehui Deng, Zhengda Lu, Yiqun Wang +2 more
3/24/2026
cs.CV

Official code: zcq15/PFGS360 (34 stars, last commit 2026-04-09).

Abstract

Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and sparse points priors. In this work, we propose a pose-free omnidirectional 3DGS method, named PFGS360, that reconstructs 3D Gaussians from unposed omnidirectional videos. To achieve accurate camera pose estimation, we first construct a spherical consistency-aware pose estimation module, which recovers poses by establishing consistent 2D-3D correspondences between the reconstructed Gaussians and the unposed images using Gaussians' internal depth priors. Besides, to enhance the fidelity of novel view synthesis, we introduce a depth-inlier-aware densification module to extract depth inliers and Gaussian outliers with consistent monocular depth priors, enabling efficient Gaussian densification and achieving photorealistic novel view synthesis. The experiments show significant outperformance over existing pose-free and pose-aware 3DGS methods on both real-world and synthetic 360-degree videos. Code is available at https://github.com/zcq15/PFGS360.

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Code Implementations(1)

zcq15/PFGS360Official100%

Implementation of "Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors", CVPR 2026.

343Shell, PythonMar 12, 20266 months ago

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Cite this paper

@article{zhuang2026posefree,
  title  = {Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors},
  author = {Chuanqing Zhuang and Xin Lu and Zehui Deng and Zhengda Lu and Yiqun Wang and Junqi Diao and Jun Xiao},
  year   = {2026},
  eprint = {2603.23324},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.23324v1}
}

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