Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Yixing Lao, Xuyang Bai, Xiaoyang Wu, Nuoyuan Yan, Zixin Luo +5 more
3/26/2026
cs.CV

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Abstract

Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/

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Cite this paper

@article{lao2026less,
  title  = {Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting},
  author = {Yixing Lao and Xuyang Bai and Xiaoyang Wu and Nuoyuan Yan and Zixin Luo and Tian Fang and Jean-Daniel Nahmias and Yanghai Tsin and Shiwei Li and Hengshuang Zhao},
  year   = {2026},
  eprint = {2603.25745},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.25745v1}
}

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