3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis

Stefan Schulz, Fernando Edelstein, Hannah Dröge, Matthias B. Hullin, Markus Plack
4/13/2026
cs.CVcs.LGcs.MM

No official code found. Best implementation: StefanMSchulz/3DTV (2 stars, MIT, last commit 2026-03-23).

Abstract

Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining lightweight geometry with learning and propose 3DTV, a feedforward network for real-time sparse-view interpolation. A Delaunay-based triplet selection ensures angular coverage for each target view. Building on this, we introduce a pose-aware depth module that estimates a coarse-to-fine depth pyramid, enabling efficient feature reprojection and occlusion-aware blending. Unlike methods that require scene-specific optimization, 3DTV runs feedforward without retraining, making it practical for AR/VR, telepresence, and interactive applications. Our experiments on challenging multi-view video datasets demonstrate that 3DTV consistently achieves a strong balance of quality and efficiency, outperforming recent real-time novel-view baselines. Crucially, 3DTV avoids explicit proxies, enabling robust rendering across diverse scenes. This makes it a practical solution for low-latency multi-view streaming and interactive rendering. Project Page: https://stefanmschulz.github.io/3DTV_webpage/

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StefanMSchulz/3DTVCommunity58%
MIT

Official Implementation of the paper "3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis"

207 months agoMIT

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Cite this paper

@article{schulz2026dtv,
  title  = {3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis},
  author = {Stefan Schulz and Fernando Edelstein and Hannah Dröge and Matthias B. Hullin and Markus Plack},
  year   = {2026},
  eprint = {2604.11211},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2604.11211v1}
}

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