ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction

Yuhao Liu, Dingju Wang, Ziyang Zheng
4/14/2026
cs.CV

Official code: lyh120/FSGS_EAPGS (4 stars, last commit 2026-03-25).

Abstract

This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments. To address this task, we propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization and luminance-guided color enhancement for stable and photorealistic Gaussian Splatting. Our method incorporates both geometry-aware initialization and photometric adaptation strategies to improve reconstruction fidelity under challenging conditions. Extensive experiments on the NTIRE Track 1 benchmark demonstrate that our approach significantly improves reconstruction quality over the baselines, achieving superior visual fidelity and geometric consistency. The proposed method provides a practical solution for robust 3D reconstruction in real-world degraded scenarios. In the final testing phase, our method achieved a PSNR of 18.6626 and an SSIM of 0.6855 on the official platform leaderboard. Code is available at https://github.com/lyh120/FSGS_EAPGS.

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FSGS_EAPGS methods for 3D Restoration and Reconstruction Challenge (Track 1) @ CVPR NTIRE 2026

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Cite this paper

@article{liu2026eloggs,
  title  = {ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction},
  author = {Yuhao Liu and Dingju Wang and Ziyang Zheng},
  year   = {2026},
  eprint = {2604.12592},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2604.12592v2}
}

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