Real-Time Parallel Counterfactual Regret Minimization

Boning Li, Longbo Huang
5/19/2026
cs.GTcs.AIcs.LG

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Abstract

Counterfactual Regret Minimization (CFR) is the dominant algorithmic family for solving large imperfect-information games, underpinning breakthroughs such as Libratus and Pluribus in No-Limit Texas Hold'em poker. In real-time game-playing systems, the solver must compute a near-equilibrium strategy within a strict time budget of only a few seconds per decision, and the number of CFR iterations completed in this window directly determines play strength. We present \textbf{Parallel CFR}, the first parallelization framework for real-time depth-limited CFR solving that seamlessly integrates pruning, abstraction, and advanced CFR variants. We decompose each CFR iteration into a pipeline of seven stages and identify two orthogonal dimensions of parallelism: \emph{by information set} and \emph{by tree node}. Leaf node evaluation is offloaded to GPUs via batched neural network inference, creating a heterogeneous CPU--GPU pipeline. Experiments on Heads-Up No-Limit Texas Hold'em demonstrate that Parallel CFR achieves $3.3$--$3.4\times$ speedup over the single-threaded baseline on postflop streets, with per-iteration time of ${\sim}47$--$54$~ms on a depth-limited game tree with over $1$ billion histories. All experiments run on a single desktop-class device (NVIDIA DGX Spark), enabling hundreds of CFR iterations within a typical real-time decision budget without requiring datacenter-scale infrastructure.

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Cite this paper

@article{li2026realtime,
  title  = {Real-Time Parallel Counterfactual Regret Minimization},
  author = {Boning Li and Longbo Huang},
  year   = {2026},
  eprint = {2605.19928},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2605.19928v1}
}

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