HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang +7 more
5/19/2026
cs.GRcs.CV

No confident code implementation found for this paper.

Abstract

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In contrast, linear blend skinning is efficient, but cannot capture the complex dynamics of loose-fitting garments, often leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically plausible approach for dynamic garment simulation. Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. Fine-scale wrinkle details are then recovered using a trained convolutional neural map. By decoupling identity-specific computation from real-time neural integration, our architecture maintains high performance while supporting diverse body shapes and motions. We further introduce an effective physics-supervision scheme that enables accurate results without relying on an external simulator. Experiments show that our method produces physically plausible garment dynamics, generalizes across a range of motions and body shapes, and supports a fixed set of garments. Our simulator runs at 300+ FPS on a commodity GPU, making it suitable for real-time applications.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{srivastava2026hyperbones,
  title  = {HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning},
  author = {Astitva Srivastava and Hsiao-Yu Chen and Ryan Goldade and Philipp Herholz and Zhongshi Jiang and Gene Wei-Chin Lin and Lingchen Yang and Nikolaos Sarafianos and Tuur Stuyck and Doug Roble and Avinash Sharma and Egor Larionov},
  year   = {2026},
  eprint = {2605.20460},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2605.20460v3}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2605.20460.svg)](https://codeofpaper.com/paper/2605.20460)

Discussion