MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Haoran Lu, Songling Liu, Yue Chen, Guo Ye, Mutian Shen +13 more
6/16/2026
cs.ROcs.AIcs.CV

No confident code implementation found for this paper.

Abstract

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Cite this paper

@article{lu2026magicsim,
  title  = {MagicSim: A Unified Infrastructure for Executable Embodied Interaction},
  author = {Haoran Lu and Songling Liu and Yue Chen and Guo Ye and Mutian Shen and Shuyang Yu and Yu Xiao and Jihai Zhao and Shang Wu and Jianshu Zhang and Xiangtian Gui and Chuye Hong and Yuran Wang and Maojiang Su and Jiayi Wang and Ruihai Wu and Zhaoran Wang and Han Liu},
  year   = {2026},
  eprint = {2606.17511},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.17511v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2606.17511.svg)](https://codeofpaper.com/paper/2606.17511)

Discussion