Environment-Grounded Automated Prompt Optimization for LLM Game Agents

Rean Clive Fernandes, Lukas Fehring, Theresa Eimer, Marius Lindauer, Matthias Feurer
6/16/2026
cs.CL

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Abstract

LLM agents in interactive environments are highly sensitive to their prompts, yet prompt engineering remains a manual, task-specific process. We introduce an automated prompt optimization framework for LLM agents that decomposes the observation-to-action pipeline into a goal-conditioned descriptor agent and an action selection agent, and iteratively refines each module's prompt through an LLM-driven evolutionary loop guided by environment returns. We propose a behavior analyzer to attribute episode outcomes to specific prompt components, and a mutator to propose targeted revisions to the prompt, before validating them through environment rollouts. We evaluate on all five BabyAI tasks in the BALROG benchmark, comparing our pipeline against BALROG's RobustCoTAgent under both plain and guided prompt initializations. Optimization improves performance consistently across tasks and conditions, without requiring updates to the model weights. On PutNext, a multi-step coordination task where the RobustCoTAgent achieves 0% success, our framework reaches up to 72.5% success rate using the same underlying LLM with optimized prompts. These results suggest that a multi-agent framework, combined with automatic prompt optimization, enhances LLMs without the need for fine-tuning or extensive human supervision.

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Cite this paper

@article{fernandes2026environmentgrounded,
  title  = {Environment-Grounded Automated Prompt Optimization for LLM Game Agents},
  author = {Rean Clive Fernandes and Lukas Fehring and Theresa Eimer and Marius Lindauer and Matthias Feurer},
  year   = {2026},
  eprint = {2606.17838},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.17838v1}
}

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