Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Jannik Hösch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl +3 more
6/18/2026
cs.LGcs.AI

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Abstract

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and \emph{``Flat''} RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4\% vs 51.5\% win rate, $p=0.103$) while both significantly outperform Flat RL trained without skill decomposition. A user study ($n=15$) reveals that 60\% of participants perceive LLM+RL agents as the most human-like ($p=0.027$), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.

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Cite this paper

@article{hsch2026hierarchical,
  title  = {Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution},
  author = {Jannik Hösch and Alessandro Sestini and Florian Fuchs and Amir Baghi and Joakim Bergdahl and Konrad Tollmar and Jean-Philippe Barrette-LaPierre and Linus Gisslén},
  year   = {2026},
  eprint = {2606.20014},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.20014v1}
}

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