Intrinsic decomposition and editing of 3D Gaussian splats

Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis
6/30/2026
cs.GRcs.AI

No official code found. Best implementation: graphdeco-inria/intr_decomp_3dgs (2 stars, last commit 2026-06-19).

Abstract

Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each set to adapt to the characteristics of the layer it represents. Second, we present an optimization procedure guided by data-driven predictions to disentangle multi-view photographs of a scene into the aforementioned intrinsic sets. Finally, we provide an editing workflow where users modify the texture of planar surfaces simply by modifying the albedo of that surface in one image. Capturing this edit within the intrinsic radiance field allows re-rendering of the edited scene with plausible lighting under arbitrary viewpoints.

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Official implementation of "Intrinsic decomposition and editing of 3D Gaussian splats", Lanvin et al. I3D 2026

20Jun 18, 20264 months agoNOASSERTION

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Cite this paper

@article{lanvin2026intrinsic,
  title  = {Intrinsic decomposition and editing of 3D Gaussian splats},
  author = {Alexandre Lanvin and Jeffrey Hu and Simon Lucas and Adrien Bousseau and George Drettakis},
  year   = {2026},
  eprint = {2606.31637},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.31637v1}
}

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