PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation

Peng Yun, Shouwang Huang, Hao Li, Jinxi Li, Jianan Wang +1 more
7/2/2026
cs.ROcs.AIcs.CL

No confident code implementation found for this paper.

Abstract

Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework that couples a physics-principled 3D Gaussian world model with a future-aware action policy model. The world model learns a divergence-free Gaussian velocity field via online optimization for fast and physically grounded future dynamics prediction. The policy model integrates the predicted 3D scene future dynamics through a learnable token based cross-attention module. We introduce PhysMani-Bench, a dynamic manipulation benchmark with 16 tasks, and demonstrate a superior success rate over strong baselines in both simulation and real-world robot experiments.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{yun2026physmani,
  title  = {PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation},
  author = {Peng Yun and Shouwang Huang and Hao Li and Jinxi Li and Jianan Wang and Bo Yang},
  year   = {2026},
  eprint = {2607.01938},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2607.01938v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2607.01938.svg)](https://codeofpaper.com/paper/2607.01938)

Discussion