Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

Seung-gyeom Kim, Areum Kim, Yongjae Yoo, Sukmin Yun
7/14/2026
cs.CV

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Abstract

Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruction. In this work, we introduce Spatiotemporal Position Implicit Network for 4DGS, coined SPIN-4DGS, which learns Gaussian attributes from explicitly collected spatiotemporal positions rather than modeling temporal displacements, thereby enabling more faithful splatting under fast motions with large inter-frame displacements. To avoid the heavy memory overhead of explicitly optimizing attributes across all spatiotemporal positions, we instead predict them with a lightweight feed-forward network trained under a rasterization-based reconstruction loss. Consequently, SPIN-4DGS learns shared representations across Gaussians, effectively capturing spatiotemporal consistency and enabling stable high-quality Gaussian splatting even under challenging motions. Across extensive experiments, SPIN-4DGS consistently achieves higher fidelity under large displacements, with clear improvements in PSNR and SSIM on challenging sports scenes from the CMU Panoptic dataset. For example, SPIN-4DGS notably outperforms the strongest baseline, D3DGS, by achieving +1.83 higher PSNR on the Basketball scene.

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Cite this paper

@article{kim2026implicit,
  title  = {Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements},
  author = {Seung-gyeom Kim and Areum Kim and Yongjae Yoo and Sukmin Yun},
  year   = {2026},
  eprint = {2607.12362},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2607.12362v1}
}

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