{"id":"2607.14513","title":"Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding","url":"https://codeofpaper.com/paper/2607.14513","arxiv_url":"https://arxiv.org/abs/2607.14513","published":"2026-07-16","code":"none","best":null,"most_starred_community":null,"implementations":[],"possible_matches":0}