From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Mohamed Benkedadra, Aissa Saoudi, Maxime Gloesener, Sidi Ahmed Mahmoudi, Matei Mancas
9/29/2026
cs.CVcs.AI

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Abstract

Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom $Δ$-metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an [email protected] drop of $-50\%$ relative to real data, while CIA-only training shows a milder $-16.5\%$ degradation. Hybrid compositions significantly improve performance, with the 90\% real + 10\% Unity configuration achieving the best overall [email protected] of $62.68\%$ ($+7.64\%$ over baseline), and the 90\% real + 10\% CIA configuration maximizing precision at $74.45\%$. Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

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@article{benkedadra2026from,
  title  = {From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection},
  author = {Mohamed Benkedadra and Aissa Saoudi and Maxime Gloesener and Sidi Ahmed Mahmoudi and Matei Mancas},
  year   = {2026},
  eprint = {2609.38010},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2609.38010v1}
}

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