On Learning Optimal Corners in Orthogonal Partially Observable Cooperative Guard Art Galleries

Yassin Ben Mansour, Edwin Meriaux
10/5/2026
cs.MAcs.LGcs.RO

No confident code implementation found for this paper.

Abstract

The CADENCE algorithm solves the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP) with formal coverage and connectivity guarantees, but leaves unspecified which valid corner each agent should be deployed to, a choice that strongly affects efficiency. We introduce two learned corner-selection heuristics that preserve these guarantees: a CNN scoring candidates on a grid encoding, and a GATv2 network trained with Deep Q-Learning (DQN) on a visibility graph. Across 7,500 runs on random orthogonal environments (50x50 to 250x250), our heuristics outperform baseline CADENCE in both steps to full coverage and peak agent count, with gains growing with scale, and improve on Incremental Self-Deployment (ISDA) baselines in agent utilization while providing guarantees ISDA lacks. Learned corner selection thus improves CADENCE in speed and agent utilization at no cost to its formal properties.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{mansour2026learning,
  title  = {On Learning Optimal Corners in Orthogonal Partially Observable Cooperative Guard Art Galleries},
  author = {Yassin Ben Mansour and Edwin Meriaux},
  year   = {2026},
  eprint = {2610.06777},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.06777v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2610.06777.svg)](https://codeofpaper.com/paper/2610.06777)

Discussion