Efficient 3D Gaussian Head Avatars for Edge Devices

Umar Farooq, Jean-Yves Guillemaut, Adrian Hilton, Marco Volino
10/7/2026
cs.CV

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Abstract

Generative 3D Gaussian head avatars provide high-quality, efficient rendering, but synthesising the Gaussian representation remains computationally expensive, limiting deployment on resource-constrained and edge devices. We introduce an efficient generator architecture for unconditional 3D Gaussian head synthesis, based on a parameter-efficient synthesis block and depth-wise separable convolutions while retaining style-based conditioning. Our architecture reduces generator complexity without requiring model compression or quantisation. Compared with the baseline model, our approach reduces FLOPs by 94%, parameter count by 70%, and model size by 81%, while maintaining competitive generation quality. We further demonstrate practical CPU inference and browser-based execution on mobile devices using ONNX Runtime, enabling 3D Gaussian avatar synthesis without dedicated GPU hardware or application-specific software. In addition to conventional image-quality metrics, we evaluate multi-view consistency, training cost, and deployment performance. Code, trained models, and evaluation tools will be released publicly.

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@article{farooq2026efficient,
  title  = {Efficient 3D Gaussian Head Avatars for Edge Devices},
  author = {Umar Farooq and Jean-Yves Guillemaut and Adrian Hilton and Marco Volino},
  year   = {2026},
  eprint = {2610.09821},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.09821v1}
}

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