Deadline-Aware Multi-Agent Reinforcement Learning for TSN-Based Vehicular Edge Networks

Bernardo A. C. Pereira, Marcos Carvalho, Fatih Temiz, Shavbo Salehi, Melike Erol-Kantarci +3 more
10/7/2026
cs.NIcs.AI

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Abstract

Vehicular edge computing (VEC) enables latency-sensitive applications by bringing computing and networking resources closer to vehicles. However, existing approaches often overlook network contention among co-located services with heterogeneous and dynamic latency requirements. While time-sensitive networking (TSN) provides bounded-latency communication, conventional and reinforcement learning-based schedulers struggle to adapt to highly dynamic vehicular environments and inter-queue dependencies. To address these limitations, we propose a multi-agent reinforcement learning (MARL) approach for queue-level scheduling in TSN-enabled VEC. Each TSN queue is assigned an autonomous agent that jointly learns the queue service order and time-slot duration to minimize deadline misses under speed-dependent latency requirements. We employ multi-agent proximal policy optimization (MAPPO) to enable coordinated yet autonomous scheduling decisions. Evaluation against single-agent, multi-agent, and non-learning-based baselines shows that MAPPO provides robust performance across different traffic profiles. Compared with centralized single-agent methods, it reduces service latency by up to 66.2% and improves reliability by up to 271.8%. Furthermore, unlike urgency-based heuristics, MAPPO ensures balanced scheduling while achieving lower inference times compared to other MARL methods.

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@article{pereira2026deadlineaware,
  title  = {Deadline-Aware Multi-Agent Reinforcement Learning for TSN-Based Vehicular Edge Networks},
  author = {Bernardo A. C. Pereira and Marcos Carvalho and Fatih Temiz and Shavbo Salehi and Melike Erol-Kantarci and Andreas Gavrielides and Johann M. Marquez-Barja and Daniel F. Macedo},
  year   = {2026},
  eprint = {2610.09870},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.09870v1}
}

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