RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation

Ahyun Seo, Minsu Cho
10/8/2026
cs.CV

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Abstract

Single-view 3D reconstructors often produce plausible meshes that disagree with the input view, especially near depth discontinuities and self-occlusions. We present a lightweight, plug-and-play RGBD-to-3D refinement that improves any RGB-to-3D reconstructor without retraining. Given a depth map, we correct the visible surface by bipartite matching to back-projected depth points, mirror these corrections onto the occluded side across a detected symmetry plane, and propagate them with a smoothness solver. Every stage is closed-form, making the method orders of magnitude faster than optimization-heavy test-time refinement. On GSO and OmniObject3D with five backbones, it yields consistent gains, also with monocular pseudo-depth, benefits more from symmetry on symmetric objects, and compares favorably with prior refinement in accuracy and runtime. It further improves an RGB-D-to-mesh reconstructor and transfers to real captures with noisy sensor depth.

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Cite this paper

@article{seo2026rgbdtod,
  title  = {RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation},
  author = {Ahyun Seo and Minsu Cho},
  year   = {2026},
  eprint = {2610.11187},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.11187v1}
}

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