Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

Yu Wang, Rui Dai, Wei Chen, Yi Wang, Bo Dang +3 more
10/13/2026
cs.CVcs.AI

No official code found. Best implementation: AMAP-ML/Urbex (79 stars, Apache-2.0, last commit 2026-10-14).

Abstract

City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.

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Code Implementations(1)

AMAP-ML/UrbexCommunity67%
Apache-2.0

[NeurIPS 26] Official implementation of the paper "Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes"

793Oct 2, 20261 weeks agoApache-2.0

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Cite this paper

@article{wang2026urbex,
  title  = {Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes},
  author = {Yu Wang and Rui Dai and Wei Chen and Yi Wang and Bo Dang and Kaikui Liu and Xiangxiang Chu and Yansheng Li},
  year   = {2026},
  eprint = {2610.18356},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.18356v1}
}

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