CoTL: Compact Token Learning for 3D Scene Representation

Han Liang, Sibo Wu, Anpei Chen, Rüdiger Westermann
10/13/2026
cs.CV

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Abstract

We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input images into small per-view sets of latent tokens that aggregate information across views to form a view-consistent scene representation. Each additional view expands the representation with only a small, resolution-independent set of tokens, allowing its capacity to grow with the available observations. To force this compact bottleneck to retain sufficient scene information, a query-based Gaussian decoder uses scene-independent queries to attend to the learned tokens and recover an explicit, renderable set of 3D Gaussian primitives. Novel-view rendering supervision trains the compact representation end to end through the reconstructed Gaussian scene. Experiments on \retenk{} and ACID show that the resulting compact, unstructured token set supports competitive novel-view synthesis and can serve as the latent space of a generative model for 3D Gaussian scene generation. Together, these results show that 3D Gaussian reconstruction is an effective objective for compact scene representation learning and the learned token space provides a basis for broader downstream tasks in 3D vision.

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Cite this paper

@article{liang2026cotl,
  title  = {CoTL: Compact Token Learning for 3D Scene Representation},
  author = {Han Liang and Sibo Wu and Anpei Chen and Rüdiger Westermann},
  year   = {2026},
  eprint = {2610.18446},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.18446v1}
}

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