Long-horizon Video Generation with Slot Memory Addressed By Region Tokens

Eren Cetin, Julius Erbach, Vukasin Bozic, Hyojun Go, Zixiang Zhao +4 more
10/13/2026
cs.CV

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Abstract

Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.

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Cite this paper

@article{cetin2026longhorizon,
  title  = {Long-horizon Video Generation with Slot Memory Addressed By Region Tokens},
  author = {Eren Cetin and Julius Erbach and Vukasin Bozic and Hyojun Go and Zixiang Zhao and Nikolai Kalischek and Federico Tombari and Konrad Schindler and Dominik Narnhofer},
  year   = {2026},
  eprint = {2610.19257},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.19257v1}
}

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