ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming

Haoran Liu, Di Wu, Wang Luo, Hengyuan Na, Miao Hu +1 more
10/15/2026
cs.GRcs.CV

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Abstract

Real-time mobile volumetric video enables immersive free-viewpoint experiences, but delivering high-quality 3D content under constrained bandwidth and computation remains challenging. Recent 3D Gaussian Splatting (3DGS) systems, such as V$^3$, enable efficient mobile streaming by encoding time-varying Gaussian attributes with commodity video codecs and hardware decoding. However, existing pipelines treat all Gaussians as frame-varying signals, which is poorly suited to full-scene content where large portions remain temporally stable. Our empirical study shows that frame-wise adaptation and video coding of all Gaussians cause quality degradation in complex full-scene content, particularly in temporally stable regions. To address this issue, we propose ResStreamGS, a residual-sensitive dual-stream framework that processes Gaussians according to their temporal behavior. ResStreamGS identifies residual-sensitive primitives through lightweight probe adaptation and reuses stable Gaussians within each Group of Pictures (GOP). Stable Gaussians are transmitted once per GOP, while only residual-sensitive Gaussians remain in the frame-wise hardware-decodable video stream. Experiments on complex full-scene volumetric videos show that ResStreamGS improves post-codec PSNR by 7.51--8.35~dB over a controlled V$^3$-style all-Gaussians baseline, reduces amortized payload by up to 56.5%, and achieves 30.883~FPS on a Qualcomm Snapdragon 778G platform.

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Cite this paper

@article{liu2026resstreamgs,
  title  = {ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming},
  author = {Haoran Liu and Di Wu and Wang Luo and Hengyuan Na and Miao Hu and Guocong Quan},
  year   = {2026},
  eprint = {2610.21121},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.21121v1}
}

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