SceneRig: An Agentic System for Simulation-Ready 3D Scene Reconstruction from Single Images

Rundong Luo, Yunong Liu, Di Cao, Matthew Tancik, Shyamal Buch +2 more
10/20/2026
cs.ROcs.AIcs.CV

No official code found. Best implementation: Red-Fairy/SceneRig (3 stars, MIT, last commit 2026-10-03).

Abstract

Simulation is a powerful tool for robotics, but building diverse, simulation-ready scenes at scale remains difficult. Reconstructing scenes from single images is a promising alternative, but visual similarity alone is insufficient: objects must also be recovered, accurately placed, and physically grounded. Existing methods that rely on post-hoc physics settling often misplace objects, producing scenes that look correct but behave poorly under manipulation. We present SceneRig, an agentic system that turns a single image into an editable, simulation-ready scene. SceneRig combines geometric, visual, and physical tools to reconstruct a faithful 3D scene. An agent then performs edit-and-validate loops inside a physics simulator to achieve physical stability. Across diverse inputs, SceneRig improves instance segmentation, object-centric appearance, and 3D placement while keeping the reconstructed scenes physically stable. Furthermore, SceneRig is effective for downstream robotics: its scenes predict real-robot policy outcomes more accurately than the baseline method and more reliably support replay of recorded manipulations without trajectory adaptation.

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Code Implementations(1)

Red-Fairy/SceneRigCommunity69%
MIT

SceneRig: An Agentic System for Simulation-Ready 3D Scene Reconstruction from Single Images

31Sep 28, 20262 weeks agoMIT

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Cite this paper

@article{luo2026scenerig,
  title  = {SceneRig: An Agentic System for Simulation-Ready 3D Scene Reconstruction from Single Images},
  author = {Rundong Luo and Yunong Liu and Di Cao and Matthew Tancik and Shyamal Buch and Colton Stearns and Wenqi Xian},
  year   = {2026},
  eprint = {2610.28585},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.28585v1}
}

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