LOD-GS: Achieving Levels of Detail using Scalable Gaussian Soup

Jianxiong Shen, Yue Qian, Xiaohang Zhan
2/10/2026

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Abstract

Current 3D Gaussian Splatting methods often overlook structured information, leading to disorganized 3D Gaussians that compromise memory and structure efficiency, particularly in Level-of-Detail (LOD) management. This inefficiency results in excessive memory use, limiting their application in resource-sensitive environments like virtual reality and interactive simulations. To overcome these challenges, we introduce a scalable Gaussian Soup that enables high-performance LOD management with progressively reduced memory usage. Our method utilizes triangle primitives with Gaussian splats embedded and adaptive pruning/growing strategies to ensure high-quality scene rendering with significantly reduced memory demands. By embedding neural Gaussians within the triangle primitives through the triangle-MLP, we achieve further memory savings while maintaining rendering fidelity. Experimental results demonstrate that our approach achieves consistently superior performance than recent leading techniques across various LOD while progressively reducing memory usage.

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Cite this paper

@article{shen2026lodgs,
  title  = {LOD-GS: Achieving Levels of Detail using Scalable Gaussian Soup},
  author = {Jianxiong Shen and Yue Qian and Xiaohang Zhan},
  year   = {2026},
  doi    = {10.1109/CVPR52734.2025.00071},
  url    = {https://doi.org/10.1109/CVPR52734.2025.00071},
  journal = {CVPR 2025 2025}
}

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