Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting

Haiqian Han, Jianing Li, Henglu Wei, Xiangyang Ji
2/3/2026

Abstract

Event cameras, offering high temporal resolution and high dynamic range, have brought a new perspective to addressing 3D reconstruction challenges in fast-motion and low-light scenarios. Most methods use the Neural Radiance Field (NeRF) for event-based photorealistic 3D reconstruction. However, these NeRF methods suffer from time-consuming training and inference, as well as limited scene-editing capabilities of implicit representations. To address these problems, we propose Event-3DGS, the first event-based reconstruction using 3D Gaussian splatting (3DGS) for synthesizing novel views freely from event streams. Technically, we first propose an event-based 3DGS framework that directly processes event data and reconstructs 3D scenes by simultaneously optimizing scenario and sensor parameters. Then, we present a high-pass filter-based photovoltage estimation module, which effectively reduces noise in event data to improve the robustness of our method in real-world scenarios. Finally, we design an event-based 3D reconstruction loss to optimize the parameters of our method for better reconstruction quality. The results show that our method outperforms state-of-the-art methods in terms of reconstruction quality on both simulated and real-world datasets. We also verify that our method can perform robust 3D reconstruction even in real-world scenarios with extreme noise, fast motion, and low-light conditions. Our code is available in https://github.com/lanpokn/Event-3DGS .

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Cite this paper

@article{han2026eventdgs,
  title  = {Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting},
  author = {Haiqian Han and Jianing Li and Henglu Wei and Xiangyang Ji},
  year   = {2026},
  doi    = {10.52202/079017-4069},
  url    = {https://doi.org/10.52202/079017-4069},
  journal = {NEURIPS 2024 2024}
}

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