Generative Sparse-View Gaussian Splatting

Hanyang Kong, Xingyi Yang, Xinchao Wang
2/10/2026

Abstract

Novel view synthesis from limited observations remains a significant challenge due to the lack of information in under-sampled regions, often resulting in noticeable artifacts. We introduce Generative Sparse-View Gaussian Splatting (GSGS), a general pipeline designed to enhance the rendering quality of 3D/4D Gaussian Splatting (GS) when training views are sparse. Our method generates unseen views using generative models, specifically leveraging pre-trained image diffusion models to iteratively refine view consistency and hallucinate additional images at pseudo views. This approach improves 3D/4D scene reconstruction by explicitly enforcing semantic correspondences during the generation of unseen views, thereby enhancing geometric consistency-unlike purely generative methods that often fail to maintain view consistency. Extensive evaluations on various 3D/4D datasets—including Blender, LLFF, Mip-NeRF360, and Neural 3D Video-Demonstrate that our GS-GS outperforms existing state-of-the-art methods in rendering quality without sacrificing efficiency.

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Cite this paper

@article{kong2026generative,
  title  = {Generative Sparse-View Gaussian Splatting},
  author = {Hanyang Kong and Xingyi Yang and Xinchao Wang},
  year   = {2026},
  doi    = {10.1109/CVPR52734.2025.02491},
  url    = {https://doi.org/10.1109/CVPR52734.2025.02491},
  journal = {CVPR 2025 2025}
}

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