Automatically recognizing emotional intent using facial expression has been a thoroughly investigated topic in the realm of computer vision. Facial Expression Recognition (FER), being a supervised learning task, relies heavily on substantially large data exemplifying various socio-cultural demographic attributes. Over the past decade, several real-world in-the-wild FER datasets that have been proposed were collected through crowd-sourcing or web-scraping. However, most of these practically used ...
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β active repos in this categoryGM-GReFEL: Geometry-Guided Spatiotemporal State-Space Learning for Robust Dynamic Facial Expression Recognition
FairReL: Deepfake Detection using Fairness-Aware Representation Learning
KVeil: First-Place Solution to ECCV 2026 LifeGenIP Challenge on Unlearnable Videos
3,391 papers
We present a novel approach to mitigate bias in facial expression recognition (FER) models. Our method aims to reduce sensitive attribute information such as gender, age, or race, in the embeddings produced by FER models. We employ a kernel mean shrinkage estimator to estimate the kernel mean of the distributions of the embeddings associated with different sensitive attribute groups, such as young and old, in the Hilbert space. Using this estimation, we calculate the maximum mean discrepancy (MM...
The recently proposed facial cloaking attacks add invisible perturbation (cloaks) to facial images to protect users from being recognized by unauthorized facial recognition models. However, we show that the "cloaks" are not robust enough and can be removed from images. This paper introduces PuFace, an image purification system leveraging the generalization ability of neural networks to diminish the impact of cloaks by pushing the cloaked images towards the manifold of natural (uncloaked) image...
High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D morphable meshes (3DMM) and optimize the neutral 3D Gaussians to reconstruct with complex expressions. Furthermore, we employ a novel Point-based Learnable Representation Field (PLRF) with learnable Gaussian point positions to enhance reconstruction performance...
Published research highlights the presence of demographic bias in automated facial attribute classification algorithms, particularly impacting women and individuals with darker skin tones. Existing bias mitigation techniques typically require demographic annotations and often obtain a trade-off between fairness and accuracy, i.e., Pareto inefficiency. Facial attributes, whether common ones like gender or others such as "chubby" or "high cheekbones", exhibit high interclass similarity and intracl...
Face recognition service providers protect face privacy by extracting compact and discriminative facial features (representations) from images, and storing the facial features for real-time recognition. However, such features can still be exploited to recover the appearance of the original face by building a reconstruction network. Although sev-eral privacy-preserving methods have been proposed, the enhancement offace privacy protection is at the expense of accuracy degradation. In this paper, w...
Recently, it has been exposed that some modern facial recognition systems could discriminate specific demographic groups and may lead to unfair attention with respect to various facial attributes such as gender and origin. The main reason are the biases inside datasets, unbalanced demographics, used to train theses models. Unfortunately, collecting a large-scale balanced dataset with respect to various demographics is impracticable. In this paper, we investigate as an alternative the generatio...
Facial forgery by deepfakes has raised severe societal concerns. Several solutions have been proposed by the vision community to effectively combat the misinformation on the internet via automated deepfake detection systems. Recent studies have demonstrated that facial analysis-based deep learning models can discriminate based on protected attributes. For the commercial adoption and massive roll-out of the deepfake detection technology, it is vital to evaluate and understand the fairness (the ab...
Facial images have extensive practical applications. Although the current large-scale text-image diffusion models exhibit strong generation capabilities, it is challenging to generate the desired facial images using only text prompt. Image prompts are a logical choice. However, current methods of this type generally focus on general domain. In this paper, we aim to optimize image makeup techniques to generate the desired facial images. Specifically, (1) we built a dataset of 4 million high-quali...
Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to faithfully recreate the head avatar and precisely control expressions and postures. Existing methods, categorized into 2D-based warping, mesh-based, and neural rendering approaches, present challenges in maintaining multi-view consistency, incorporating non-faci...
Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a hand resting on the chin or fingers gently touching the cheek, which convey cognitive states like pondering. In this work, we present a novel framework that jointly learns detailed head avatars and the non-rigid deformations induced by hand-face interactions. There are two principal challenges in this task. First, na...
Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities, notable challenges remain, including incomplete reconstruction and inefficient Gaussian representation. To address these challenges, we introduce FATE β a novel method for reconstructing an editable full-head avatar from a single monocular video. FATE integrat...
Face recognition and verification are two computer vision tasks whose performances have advanced with the introduction of deep representations. However, ethical, legal, and technical challenges due to the sensitive nature of face data and biases in real-world training datasets hinder their development. Generative AI addresses privacy by creating fictitious identities, but fairness problems remain. Using the existing DCFace SOTA framework, we introduce a new controlled generation pipeline that im...
We propose an experimental method for measuring bias in face recognition systems. Existing methods to measure bias depend on benchmark datasets that are collected in the wild and annotated for protected (e.g., race, gender) and unprotected (e.g., pose, lighting) attributes. Such observational datasets only permit correlational conclusions, e.g., "Algorithm Aβs accuracy is different on female and male faces in dataset X.". By contrast, experimental methods manipulate attributes individually and t...
We propose FlashAvatar, a novel and lightweight 3D animatable avatar representation that could reconstruct a digital avatar from a short monocular video sequence in minutes and render high-fidelity photo-realistic images at 300FPS on a consumer-grade GPU. To achieve this, we maintain a uniform 3D Gaussian field embedded in the surface of a parametric face model and learn extra spatial offset to model non-surface regions and subtle facial details. While full use of geometric priors can capture hi...
Recent studies on fairness have shown that Facial Expression Recognition (FER) models exhibit biases toward certain visually perceived demographic groups. However, the limited availability of human-annotated demographic labels in public FER datasets has constrained the scope of such bias analysis. To overcome this limitation, some prior works have resorted to pseudo-demographic labels, which may distort bias evaluation results. Alternatively, in this paper, we propose a feature-level bias evalua...
In recent years, remarkable advancements in deep-fake generation technology have led to unprecedented leaps in its realism and capabilities. Despite these advances, we observe a notable lack of structured and deep analysis deepfake technology. The principal aim of this survey is to contribute a thorough theoretical analysis of state-of-the-art face deepfake generation and detection methods. Furthermore, we provide a coherent and systematic evaluation of the implications of deepfakes on face biom...
Deepfake is a generative deep learning algorithm that creates or changes facial features in a very realistic way making it hard to differentiate the real from the fake features It can be used to make movies look better as well as to spread false information by imitating famous people In this paper many different ways to make a Deepfake are explained analyzed and separated categorically Using Deepfake datasets models are trained and tested for reliability through experiments Deepfakes are a type ...
Deep learning-based person identification and verification systems have remarkably improved in terms of accuracy in recent years; however, such systems, including widely popular cloud-based solutions, have been found to exhibit significant biases related to race, age, and gender, a problem that requires in-depth exploration and solutions. This paper presents an in-depth analysis, with a particular emphasis on the intersectionality of these demographic factors. Intersectional bias refers to the p...
We propose a robust and accurate non-parametric method for single-view 3D face reconstruction (SVFR). While tremendous efforts have been devoted to parametric SVFR, a visible gap still lies between the result 3D shape and the ground truth. We believe there are two major obstacles: 1) the representation of the parametric model is limited to a certain face database; 2) 2D images and 3D shapes in the fitted datasets are distinctly misaligned. To resolve these issues, a large-scale pseudo 2D\&3D dat...