🖼️

Pose Estimation

Human/animal pose estimation

🖼️ Computer Vision

3,310

Papers

1,387

With Code

41.9%

Code Rate

3,310 papers

In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot details to form a fine-grained skeletal representation, improving the discriminative ability for existing models in discerning intricate actions. To efficiently model Expressive Keypoints, the Skeleton Transformation strategy is presented to gradually downsample th...

Yijie Yang, Jinlu Zhang, Jiaxu Zhang et al.1 repo6/26/2024arXiv

Human action recognition from skeletal data is an important and active area of research in which the state of the art has not yet achieved near-perfect accuracy on many well-known datasets. In this paper, we introduce the Distribution of Action Movements Descriptor, a novel action descriptor based on the distribution of the directions of the motions of the joints between frames, over the set of all possible motions in the dataset. The descriptor is computed as a normalized histogram over a set o...

Facundo Manuel Quiroga, Franco Ronchetti, Laura Lanzarini et al.10/26/2023arXiv

Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain spatiotemporal features of the body parts, while filtering out noises regarding outfits, backgrounds, etc. We propose an Integrating Human Parsing and Pose Network (IPP-Net) for acti...

Runwei Ding, Yuhang Wen, Jinfu Liu et al.1 repo7/16/2023arXiv

This paper introduces Gate-Shift-Pose, an enhanced version of Gate-Shift-Fuse networks, designed for athlete fall classification in figure skating by integrating skeleton pose data alongside RGB frames. We evaluate two fusion strategies: early-fusion, which combines RGB frames with Gaussian heatmaps of pose keypoints at the input stage, and late-fusion, which employs a multi-stream architecture with attention mechanisms to combine RGB and pose features. Experiments on the FR-FS dataset demonstra...

Edoardo Bianchi, Oswald Lanz1 repo3/6/2025arXiv

In skeleton-based human action recognition, temporal pooling is a critical step for capturing spatiotemporal relationship of joint dynamics. Conventional pooling methods overlook the preservation of motion information and treat each frame equally. However, in an action sequence, only a few segments of frames carry discriminative information related to the action. This paper presents a novel Joint Motion Adaptive Temporal Pooling (JMAP) method for improving skeleton-based action recognition. Two ...

Shanaka Ramesh Gunasekara, Wanqing Li, Jack Yang et al.8/18/2024arXiv

Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements. In response, we introduce SportsPose, a large-scale 3D human pose dataset consisting of highly dynamic sports movements. With more than 176,000 3D poses from 24 different subjects performing 5 different sports activities, SportsPose provides a diverse and com...

Christian Keilstrup Ingwersen, Christian Mikkelstrup, Janus Nørtoft Jensen et al.1 repo4/4/2023arXiv

Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features, and illumination invariance. Despite this, researchers continue to explore and investigate the most optimal way to represent human actions through skeleton representation and the extracted features. As a result, the growth and availability of human action rec...

Ayman Ali, Ekkasit Pinyoanuntapong, Pu Wang et al.1/31/2023arXiv

Skeletal Action recognition from an egocentric view is important for applications such as interfaces in AR/VR glasses and human-robot interaction, where the device has limited resources. Most of the existing skeletal action recognition approaches use 3D coordinates of hand joints and 8-corner rectangular bounding boxes of objects as inputs, but they do not capture how the hands and objects interact with each other within the spatial context. In this paper, we present a new framework called Conta...

Junan Lin, Zhichao Sun, Enjie Cao et al.1 repo9/17/2023arXiv

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which d...

Chao Li, Qiaoyong Zhong, Di Xie et al.1 repo4/17/2018arXiv

Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant computational overhead. Meanwhile, current keypoint-based methods offer a lightweight and informative representation of human motions but necessitate accurate individual annotations and specialized interaction reasoning modules. To address these limitations, we d...

Zheng Li, Xinle Chang, Yueran Li et al.1 repo7/1/2024arXiv

Computer vision/deep learning-based 3D human pose estimation methods aim to localize human joints from images and videos. Pose representation is normally limited to 3D joint positional/translational degrees of freedom (3DOFs), however, a further three rotational DOFs (6DOFs) are required for many potential biomechanical applications. Positional DOFs are insufficient to analytically solve for joint rotational DOFs in a 3D human skeletal model. Therefore, we propose a temporal inverse kinematics (...

Kevin Gildea, Clara Mercadal-Baudart, Richard Blythman et al.1 repo7/26/2022arXiv

3D human pose estimation involves reconstructing the human skeleton by detecting the body joints. Accurate and efficient solutions are required for several real-world applications including animation, human-robot interaction, surveillance, and sports. However, challenges such as occlusions, 2D pose mismatches, random camera perspectives, and limited 3D labelled data have been hampering the models' performance and limiting their deployment in real-world scenarios. The higher availability of camer...

Ana Filipa Rodrigues Nogueira, Hélder P. Oliveira, Luís F. Teixeira7/4/2024arXiv

This paper introduces a novel human pose estimation approach using sparse inertial sensors, addressing the short-comings of previous methods reliant on synthetic data. It leverages a diverse array of real inertial motion capture data from different skeleton formats to improve motion di-versity and model generalization. This method features two innovative components: a pseudo-velocity regression model for dynamic motion capture with inertial sensors, and a part-based model dividing the body and s...

Yu Zhang, Songpengcheng Xia, Lei Chu et al.1 repo12/1/2023arXiv

Human pose estimation is a critical task in computer vision and sports biomechanics, with applications spanning sports science, rehabilitation, and biomechanical research. While significant progress has been made in monocular 3D pose estimation, current datasets often fail to capture the complex, high-acceleration movements typical of competitive sports. In this work, we introduce AthletePose3D, a novel dataset designed to address this gap. AthletePose3D includes 12 types of sports motions acros...

Calvin Yeung, Tomohiro Suzuki, Ryota Tanaka et al.1 repo3/10/2025arXiv

Automated human action recognition, a burgeoning field within computer vision, boasts diverse applications spanning surveillance, security, human-computer interaction, tele-health, and sports analysis. Precise action recognition in infants serves a multitude of pivotal purposes, encompassing safety monitoring, developmental milestone tracking, early intervention for developmental delays, fostering parent-infant bonds, advancing computer-aided diagnostics, and contributing to the scientific compr...

Elaheh Hatamimajoumerd, Pooria Daneshvar Kakhaki, Xiaofei Huang et al.1 repo11/21/2023arXiv

Pose-based anomaly detection is a video-analysis technique for detecting anomalous events or behaviors by examining human pose extracted from the video frames. Utilizing pose data alleviates privacy and ethical issues. Also, computation-wise, the complexity of pose-based models is lower than pixel-based approaches. However, it introduces more challenges, such as noisy skeleton data, losing important pixel information, and not having enriched enough features. These problems are exacerbated by a l...

Ghazal Alinezhad Noghre, Armin Danesh Pazho, Vinit Katariya et al.3/9/2023arXiv

Applications providing automated coaching for physical training are increasing in popularity, for example physical therapy. These applications rely on accurate and robust pose estimation using monocular video streams. State-of-the-art models like BlazePose excel in real-time pose tracking, but their lack of anatomical constraints indicates improvement potential by including physical knowledge. We present a real-time post-processing algorithm fusing the strengths of BlazePose 3D and 2D estimation...

Tobias Leuthold, Michele Xiloyannis, Yves Zimmermann12/7/2025arXiv

Current approaches in 3D human pose estimation primarily focus on regressing 3D joint locations, often neglecting critical physical constraints such as bone length consistency and body symmetry. This work introduces a recurrent neural network architecture designed to capture holistic information across entire video sequences, enabling accurate prediction of bone lengths. To enhance training effectiveness, we propose a novel augmentation strategy using synthetic bone lengths that adhere to physic...

Chih-Hsiang Hsu, Jyh-Shing Roger Jang1 repo10/28/2024arXiv

3D human body shape and pose estimation from RGB images is a challenging problem with potential applications in augmented/virtual reality, healthcare and fitness technology and virtual retail. Recent solutions have focused on three types of inputs: i) single images, ii) multi-view images and iii) videos. In this study, we surveyed and compared 3D body shape and pose estimation methods for contemporary dance and performing arts, with a special focus on human body pose and dressing, camera viewpoi...

Darshan Venkatrayappa, Alain Tremeau, Damien Muselet et al.1/4/2024arXiv

We propose a real-time 3D human pose estimation and motion analysis method termed RePose for rehabilitation training. It is capable of real-time monitoring and evaluation of patients'motion during rehabilitation, providing immediate feedback and guidance to assist patients in executing rehabilitation exercises correctly. Firstly, we introduce a unified pipeline for end-to-end real-time human pose estimation and motion analysis using RGB video input from multiple cameras which can be applied to t...

Junxiao Xue, Pavel Smirnov, Ziao Li et al.1/2/2026arXiv