Code of Paper
ConferencesCVPR

CVPR 2023

IEEE/CVF Conference on Computer Vision and Pattern Recognition

Website

2,678

Papers

1,781

With Code

66.5%

Code Rate

2,678 papers

Class Prototypes based Contrastive Learning for Classifying Multi-Label and Fine-Grained Educational Videos

The recent growth in the consumption of online media by children during early childhood necessitates data-driven tools enabling educators to filter out appropriate educational content for young learners. This paper presents an approach for detecting educational content in online videos. We focus on two widely used educational content classes: literacy and math. For each class, we choose prominent codes (sub-classes) based on the Common Core Standards. For example, literacy codes include ‘letter names’, ‘letter sounds’, and math codes include ‘counting’, ‘sorting’. We pose this as a finegrained multilabel classification problem as videos can contain multiple types of educational content and the content classes can get visually similar (e.g., ‘letter names’vs ‘letter sounds’). We propose a novel class prototypes based supervised contrastive learning approach that can handle fine-grained samples associated with multiple labels. We learn a class prototype for each class and a loss function is employed to minimize the distances between a class prototype and the samples from the class. Similarly, distances between a class prototype and the samples from other classes are maximized. As the alignment between visual and audio cues are crucial for effective comprehension, we consider a multimodal transformer network to capture the interaction between visual and audio cues in videos while learning the embedding for videos. For evaluation, we present a dataset, APPROVE, employing educational videos from YouTube labeled with fine-grained education classes by education researchers. APPROVE consists of 193 hours of expert-annotated videos with 19 classes. The proposed approach outperforms strong baselines on APPROVE and other benchmarks such as Youtube-8M, and COIN. The dataset is available at https://nusci.csl.sri.com/project/APPROVE.

Rohit Gupta, Anirban Roy, Claire G. Christensen et al.No code10/1/2025arXiv
Event-based Video Frame Interpolation with Cross-Modal Asymmetric Bidirectional Motion Fields

Video Frame Interpolation (VFI) aims to generate intermediate video frames between consecutive input frames. Since the event cameras are bio-inspired sensors that only encode brightness changes with a micro-second temporal resolution, several works utilized the event camera to enhance the performance of VFI. However, existing methods estimate bidirectional inter-frame motion fields with only events or approximations, which can not consider the complex motion in real-world scenarios. In this paper, we propose a novel event-based VFI framework with crossmodal asymmetric bidirectional motion field estimation. In detail, our EIF-BiOFNet utilizes each valuable characteristic of the events and images for direct estimation of inter-frame motion fields without any approximation methods. Moreover, we develop an interactive attention-based frame synthesis network to efficiently leverage the complementary warping-based and synthesis-based features. Finally, we build a large-scale event-based VFI dataset, ERF-X170FPS, with a high frame rate, extreme motion, and dynamic textures to overcome the limitations of previous event-based VFI datasets. Extensive experimental results validate that our method shows significant performance improvement over the state-of-the-art VFI methods on various datasets. Our project pages are available at: https://github.com/intelpro/CBMNet

Taewoo Kim, Yujeong Chae, Hyunsung Jang et al.1 repo2/1/2025arXiv
Towards General Visual-Linguistic Face Forgery Detection

Face manipulation techniques have achieved significant advances, presenting serious challenges to security and social trust. Recent works demonstrate that leveraging multimodal models can enhance the generalization and interpretability of face forgery detection. However, existing annotation approaches, whether through human labeling or direct Multimodal Large Language Model (MLLM) generation, often suffer from hallucination issues, leading to inaccurate text descriptions, especially for high-quality forgeries. To address this, we propose Face Forgery Text Generator (FFTG), a novel annotation pipeline that generates accurate text descriptions by leveraging forgery masks for initial region and type identification, followed by a comprehensive prompting strategy to guide MLLMs in reducing hallucination. We validate our approach through fine-tuning both CLIP with a three-branch training framework combining unimodal and multimodal objectives, and MLLMs with our structured annotations. Experimental results demonstrate that our method not only achieves more accurate annotations with higher region identification accuracy, but also leads to improvements in model performance across various forgery detection benchmarks. Our Codes are available in https://github.com/skJack/VLFFD.git.

Ke Sun, Shen Chen, Taiping Yao et al.1 repo2/1/2025arXiv
LOGO: A Long-Form Video Dataset for Group Action Quality Assessment

Action quality assessment (AQA) has become an emerging topic since it can be extensively applied in numerous scenarios. However, most existing methods and datasets focus on single-person short-sequence scenes, hindering the application of AQA in more complex situations. To address this issue, we construct a new multi-person long-form video dataset for action quality assessment named LOGO. Distinguished in scenario complexity, our dataset contains 200 videos from 26 artistic swimming events with 8 athletes in each sample along with an average duration of 204.2 seconds. As for richness in annotations, LOGO includes formation labels to depict group information of multiple athletes and detailed annotations on action procedures. Furthermore, we propose a simple yet effective method to model relations among athletes and reason about the potential temporal logic in long-form videos. Specifically, we design a group-aware attention module, which can be easily plugged into existing AQA methods, to enrich the clip-wise representations based on contextual group information. To benchmark LOGO, we systematically conduct investigations on the performance of several popular methods in AQA and action segmentation. The results reveal the challenges our dataset brings. Extensive experiments also show that our approach achieves state-of-the-art on the LOGO dataset. The dataset and code will be released at https://github.com/shiyi-zh0408/LOGO.

Shiyi Zhang, Wen-Dao Dai, Sujia Wang et al.1 repo4/1/2024arXiv
Asymmetric Feature Fusion for Image Retrieval

In asymmetric retrieval systems, models with different capacities are deployed on platforms with different computational and storage resources. Despite the great progress, existing approaches still suffer from a dilemma between retrieval efficiency and asymmetric accuracy due to the limited capacity of the lightweight query model. In this work, we propose an Asymmetric Feature Fusion (AFF) paradigm, which advances existing asymmetric retrieval systems by considering the complementarity among different features just at the gallery side. Specifically, it first embeds each gallery image into various features, e.g., local features and global features. Then, a dynamic mixer is introduced to aggregate these features into compact embedding for efficient search. On the query side, only a single lightweight model is deployed for feature extraction. The query model and dynamic mixer are jointly trained by sharing a momentum-updated classifier. Notably, the proposed paradigm boosts the accuracy of asymmetric retrieval without introducing any extra overhead to the query side. Exhaustive experiments on various landmark retrieval datasets demonstrate the superiority of our paradigm.

Hui Wu, Min Wang, Wen-gang Zhou et al.No code3/1/2024arXiv
Efficient Multi-Scale Network with Learnable Discrete Wavelet Transform for Blind Motion Deblurring

Coarse-to-fine schemes are widely used in traditional single-image motion deblur; however, in the context of deep learning, existing multi-scale algorithms not only require the use of complex modules for feature fusion of low-scale RGB images and deep semantics, but also manually generate low-resolution pairs of images that do not have sufficient confidence. In this work, we propose a multi-scale network based on single-input and multiple-outputs(SIMO) for motion deblurring. This simplifies the complexity of algorithms based on a coarse-to-fine scheme. To alleviate restoration defects impacting detail information brought about by using a multi-scale architecture, we combine the characteristics of real-world blurring trajectories with a learnable wavelet transform module to focus on the directional continuity and frequency features of the step-by-step transitions between blurred images to sharp images. In conclusion, we propose a multi-scale network with a learnable discrete wavelet transform (MLWNet), which exhibits state-of-the-art performance on multiple real-world deblurred datasets, in terms of both subjective and objective quality as well as computational efficiency. Our code is available on https://github.com/thqiu0419/MLWNet.

Xin Gao, Tianheng Qiu, Xinyu Zhang et al.1 repo1/1/2024arXiv
6D-Diff: A Keypoint Diffusion Framework for 6D Object Pose Estimation

Estimating the 6D object pose from a single RGB image often involves noise and indeterminacy due to challenges such as occlusions and cluttered backgrounds. Mean-while, diffusion models have shown appealing performance in generating high-quality images from random noise with high indeterminacy through step-by-step denoising. Inspired by their denoising capability, we propose a novel diffusion-based framework (6D-Diff) to handle the noise and indeterminacy in object pose estimation for better performance. In our framework, to establish accurate 2D-3D correspondence, we formulate 2D keypoints detection as a reverse diffusion (denoising) process. To facilitate such a denoising process, we design a Mixture-of-Cauchy-based forward diffusion process and condition the reverse process on the object appearance features. Extensive experiments on the LM-O and YCB-V datasets demonstrate the effectiveness of our framework.

Li Xu, Haoxuan Qu, Yujun Cai et al.No code1/1/2024arXiv
Generating Enhanced Negatives for Training Language-Based Object Detectors

The recent progress in language-based open-vocabulary object detection can be largely attributed to finding better ways of leveraging large-scale data with free-form text annotations. Training such models with a discriminative objective function has proven successful, but requires good positive and negative samples. However, the free-form nature and the open vocabulary of object descriptions make the space of negatives extremely large. Prior works randomly sample negatives or use rule-based techniques to build them. In contrast, we propose to leverage the vast knowledge built into modern generative models to automatically build negatives that are more relevant to the original data. Specifically, we use large-Language-models to generate negative text descriptions, and text-to-image diffusion models to also generate corresponding negative images. Our experimental analysis confirms the relevance of the generated negative data, and its use in language-based detectors improves performance on two complex benchmarks. Code is available at https://github.com/xiaofeng94/Gen-Enhanced-Negs.

Shiyu Zhao, Long Zhao, Vijay Kumar B.G et al.1 repo1/1/2024arXiv
EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body with FLAME head parameters and further refines the modeling of head, neck, and finger movements, offering a community-standardized, high-quality 3D motion captured dataset. EMAGE leverages masked body gesture priors during training to boost inference performance. It involves a Masked Audio Gesture Transformer, facilitating joint training on audio-to-gesture generation and masked gesture reconstruction to effectively encode audio and body gesture hints. Encoded body hints from masked gestures are then separately employed to generate facial and body movements. Moreover, EMAGE adaptively merges speech features from the audio's rhythm and content and utilizes four compositional VQ-VAEs to enhance the results' fidelity and diversity. Experiments demonstrate that EMAGE generates holistic gestures with state-of-the-art performance and is flexible in accepting predefined spatial-temporal gesture inputs, generating complete, audio-synchronized results. Our code and dataset are available. 1

Haiyang Liu, Zihao Zhu, Giorgio Becherini et al.1 repo1/1/2024arXiv
3D Human Pose Perception from Egocentric Stereo Videos

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work, we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation, which leverages the scene information and temporal context of egocentric stereo videos. Specifically, we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames, and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios, such as crouching and sitting. Furthermore, we introduce two new benchmark datasets, i.e., UnrealEgo2 and UnrealEgo-RW (RealWorld). The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets, allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. UnrealEgo2, UnrealEgo-RW, and trained models are available on our project page11https://4dqv.mpi-inf.mpg.de/UnrealEgo2/ and Benchmark Challenge 22https://unrealego.mpi-inf.mpg.de/.

Hiroyasu Akada, Jian Wang, Vladislav Golyanik et al.1 repo1/1/2024arXiv
VideoGrounding-DINO: Towards Open-Vocabulary Spatio- Temporal Video Grounding

Video grounding aims to localize a spatio-temporal section in a video corresponding to an input text query. This paper addresses a critical limitation in current video grounding methodologies by introducing an Open-Vocabulary Spatio- Temporal Video Grounding task. Unlike prevalent closed-set approaches that struggle with open-vocabulary scenarios due to limited training data and pre-defined vocabularies, our model leverages pre-trained rep-resentations from foundational spatial grounding models. This empowers it to effectively bridge the semantic gap be-tween natural language and diverse visual content, achieving strong performance in closed-set and open-vocabulary settings. Our contributions include a novel spatio-temporal video grounding model, surpassing state-of-the-art results in closed-set evaluations on multiple datasets and demon-strating superior performance in open-vocabulary scenar-ios. Notably, the proposed model outperforms state-of-the-art methods in closed-set settings on VidSTG (Declarative and Interrogative) and HC-STVG (VI and V2) datasets. Furthermore, in open-vocabulary evaluations on HC-STVG VI and YouCook-Interactions, our model surpasses the re-cent best-performing models by 4.88 m.vloU and 1.83% ac-curacy, demonstrating its efficacy in handling diverse lin-guistic and visual concepts for improved video understanding. Our codes will be publicly released.

Syed Talal Wasim, Muzammal Naseer, Salman H. Khan et al.No code1/1/2024arXiv
Taming Mode Collapse in Score Distillation for Text-to-3D Generation

Despite the remarkable performance of score distillation in text-to-3D generation, such techniques notoriously suf-fer from view inconsistency issues, also known as “Janus” artifact, where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering, a more rigorous perspective to explain and tackle this problem remains elusive. In this paper, we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem, manifesting as the Janus artifact in practice. To tame mode collapse, we improve score distillation by re-establishing the entropy term in the corresponding variational objective, which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets, thereby mitigating the Janus problem. Based on this new objective, we derive a new update rule for 3D score distillation, dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward, our extensive experiments demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.

Peihao Wang, Dejia Xu, Zhiwen Fan et al.1 repo1/1/2024arXiv
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introducedfor novel view synthesis from sparse image sets. Making such representations suitable for applications like network streaming and rendering on low-power devices requires significantly reduced memory consumption as well as improved rendering efficiency. We propose a compressed 3D Gaussian splat representation that utilizes sensitivity-aware vector clustering with quantization-aware training to compress directional colors and Gaussian parameters. The learned codebooks have low bitrates and achieve a compression rate of up to 31 × on real-world scenes with only minimal degradation of visual quality. We demonstrate that the compressed splat representation can be efficiently rendered with hardware rasterization on lightweight GPUs at up to 4 × higher framerates than reported via an optimized GPU compute pipeline. Extensive experiments across multiple datasets demonstrate the robustness and rendering speed of the proposed approach.

Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann1 repo1/1/2024arXiv
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multiagent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com/.

Sean Kulinski, Nicholas R. Waytowich, J. Z. Hare et al.No code1/1/2024arXiv
AAMDM: Accelerated Auto-Regressive Motion Diffusion Model

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating an-imations that are both high-quality and contextually re-sponsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues, yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage, but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM), a novel motion synthesis framework designed to achieve quality, diversity, and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module, and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore, AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space, which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality, diversity, and runtime efficiency, through compre-hensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.

Tianyu Li, Calvin Qiao, Guanqiao Ren et al.No code1/1/2024arXiv
Rethinking FID: Towards a Better Evaluation Metric for Image Generation

As with many machine learning problems, the progress of image generation methods hinges on good evaluation metrics. One of the most popular is the Frechet Inception Distance (FID). FID estimates the distance between a distribution of Inception-v3 features of real images, and those of images generated by the algorithm. We highlight important drawbacks of FID: Inception's poor representation of the rich and varied content generated by modern text-to-image models, incorrect normality assumptions, and poor sample complexity. We call for a reevaluation of FID's use as the primary quality metric for generated images. We empirically demonstrate that FID contradicts human raters, it does not reflect gradual improvement of iterative text-to-image models, it does not capture distortion levels, and that it produces inconsistent results when varying the sample size. We also propose an alternative new metric, CMMD, based on richer CLIP embeddings and the maximum mean discrepancy distance with the Gaussian RBF kernel. It is an unbiased estimator that does not make any assumptions on the probability distribution of the embeddings and is sample efficient. Through extensive experiments and analysis, we demonstrate that FID-based evaluations of text-to-image models may be unreliable, and that CMMD of-fers a more robust and reliable assessment of image quality. A reference implementation of CMMD is available at: https://github.com/google-research/google-research/tree/master/cmmd.

Sadeep Jayasumana, Srikumar Ramalingam, Andreas Veit et al.1 repo1/1/2024arXiv
VA3: Virtually Assured Amplification Attack on Probabilistic Copyright Protection for Text-to-Image Generative Models

The booming use of text-to-image generative models has raised concerns about their high risk of producing copyright-infringing content. While probabilistic copyright protection methods provide a probabilistic guarantee against such infringement, in this paper, we introduce Virtually Assured Amplification Attack (VA3), a novel online attack framework that exposes the vulnerabilities of these protection mechanisms. The proposed framework significantly amplifies the probability of generating infringing content on the sustained interactions with generative models and a non-trivial lower-bound on the success probability of each engagement. Our theoretical and experimental results demonstrate the effectiveness of our approach under various scenarios. These findings highlight the potential risk of implementing probabilistic copyright protection in practical applications of text-to-image generative models. Code is available at https://github.com/South7X/VA3.

Xiang Li, Qianli Shen, Kenji Kawaguchi1 repo12/1/2023arXiv
MoMask: Generative Masked Modeling of 3D Human Motions

We introduce MoMask, a novel masked modeling framework for text-driven 3D human motion generation. In Mo-Mask, a hierarchical quantization scheme is employed to represent human motion as multi-layer discrete motion tokens with high-fidelity details. Starting at the base layer, with a sequence of motion tokens obtained by vector quan-tization, the residual tokens of increasing orders are de-rived and stored at the subsequent layers of the hierar-chy. This is consequently followed by two distinct bidirectional transformers. For the base-layer motion tokens, a Masked Transformer is designated to predict randomly masked motion tokens conditioned on text input at training stage. During generation (i. e. inference) stage, starting from an empty sequence, our Masked Transformer iteratively fills up the missing tokens; Subsequently, a Residual Transformer learns to progressively predict the next-layer tokens based on the results from current layer. Extensive experiments demonstrate that MoMask outperforms the state-of-art methods on the text-to-motion generation task, with an FID of 0.045 (vs e.g. 0.141 of T2M-GPT) on the HumanML3D dataset, and 0.228 (vs 0.514) on KIT-ML, respectively. MoMask can also be seamlessly applied in related tasks without further model fine-tuning, such as text-guided temporal inpainting.

Chuan Guo, Yuxuan Mu, Muhammad Gohar Javed et al.2 repos12/1/2023arXiv
Unsupervised Keypoints from Pretrained Diffusion Models

Unsupervised learning of keypoints and landmarks has seen significant progress with the help of modern neural network architectures, but performance is yet to match the supervised counterpart, making their practicability questionable. We leverage the emergent knowledge within text-to-image diffusion models, towards more robust unsupervised keypoints. Our core idea is to find text embeddings that would cause the generative model to consistently attend to compact regions in images (i.e. keypoints). To do so, we simply optimize the text embedding such that the cross-attention maps within the denoising network are localized as Gaussians with small standard deviations. We validate our performance on multiple datasets: the CelebA, CUB-200-2011, Tai-Chi-HD, DeepFashion, and Human3.6m datasets. We achieve significantly improved accuracy, sometimes even outperforming supervised ones, particularly for data that is non-aligned and less curated. Our code is publicly available at the project page.

Eric Hedlin, Gopal Sharma, Shweta Mahajan et al.1 repo12/1/2023arXiv
GLiDR: Topologically Regularized Graph Generative Network for Sparse LiDAR Point Clouds

Sparse LiDAR point clouds cause severe loss of detail of static structures and reduce the density of static points available for navigation. Reduced density can be detrimental to navigation under several scenarios. We observe that despite high sparsity, in most cases, the global topology of LiDAR outlining the static structures can be inferred. We utilize this property to obtain a backbone skeleton of a LiDAR scan in the form of a single connected component that is a proxy to its global topology. We utilize the backbone to augment new points along static structures to overcome sparsity. Newly introduced points could correspond to existing static structures or to static points that were earlier obstructed by dynamic objects. To the best of our knowledge, we are the first to use such a strategy for sparse LiDAR point clouds. Existing solutions close to our approach fail to identify and preserve the global static Li-DAR topology and generate sub-optimal points. We propose GLiDR, a Graph Generative network that is topologically regularized using 0-dimensional Persistent Homology (PH) constraints. This enables GLiDR to introduce newer static points along a topologically consistent global static LiDAR backbone. GLiDR generates precise static points using 32 × sparser dynamic scans and performs better than the baselines across three datasets. GLiDR generates a valuable byproduct - an accurate binary segmentation mask of static and dynamic objects that are helpful for navigation planning and safety in constrained environments. The newly introduced static points allow GLiDR to outperform LiDAR-based navigation using SLAM in several settings. Source code is available at https://github.com/GLiDR-CVPR2024/GLiDR.

Prashant Kumar, K. Bhat, Vedang Bhupesh Shenvi Nadkarni et al.2 repos12/1/2023arXiv
…