One-shot Texture Segmentation

Ivan Ustyuzhaninov, Claudio Michaelis, Wieland Brendel, Matthias Bethge
7/7/2018
cs.CV

Official code: ivust/one-shot-texture-segmentation (43 stars, last commit 2018-07-06).

Abstract

We introduce one-shot texture segmentation: the task of segmenting an input image containing multiple textures given a patch of a reference texture. This task is designed to turn the problem of texture-based perceptual grouping into an objective benchmark. We show that it is straight-forward to generate large synthetic data sets for this task from a relatively small number of natural textures. In particular, this task can be cast as a self-supervised problem thereby alleviating the need for massive amounts of manually annotated data necessary for traditional segmentation tasks. In this paper we introduce and study two concrete data sets: a dense collage of textures (CollTex) and a cluttered texturized Omniglot data set. We show that a baseline model trained on these synthesized data is able to generalize to natural images and videos without further fine-tuning, suggesting that the learned image representations are useful for higher-level vision tasks.

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Code to generate data used in One-shot Texture Segmentation paper

435PythonJul 6, 20188 years ago

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Cite this paper

@article{ustyuzhaninov2018oneshot,
  title  = {One-shot Texture Segmentation},
  author = {Ivan Ustyuzhaninov and Claudio Michaelis and Wieland Brendel and Matthias Bethge},
  year   = {2018},
  eprint = {1807.02654},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/1807.02654}
}

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