Efficient Online Reinforcement Learning with Offline Data

Philip J. Ball, Laura M. Smith, Ilya Kostrikov, S. Levine
2/12/2026

No official code found. Best implementation: ikostrikov/rlpd (406 stars, MIT, last commit 2023-02-13).

Abstract

Sample efficiency and exploration remain major challenges in online reinforcement learning (RL). A powerful approach that can be applied to address these issues is the inclusion of offline data, such as prior trajectories from a human expert or a sub-optimal exploration policy. Previous methods have relied on extensive modifications and additional complexity to ensure the effective use of this data. Instead, we ask: can we simply apply existing off-policy methods to leverage offline data when learning online? In this work, we demonstrate that the answer is yes; however, a set of minimal but important changes to existing off-policy RL algorithms are required to achieve reliable performance. We extensively ablate these design choices, demonstrating the key factors that most affect performance, and arrive at a set of recommendations that practitioners can readily apply, whether their data comprise a small number of expert demonstrations or large volumes of sub-optimal trajectories. We see that correct application of these simple recommendations can provide a $\mathbf{2.5\times}$ improvement over existing approaches across a diverse set of competitive benchmarks, with no additional computational overhead. We have released our code at https://github.com/ikostrikov/rlpd.

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ikostrikov/rlpdCommunity100%
MIT
40643PythonJan 26, 20233 years agoMIT

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Cite this paper

@article{ball2026efficient,
  title  = {Efficient Online Reinforcement Learning with Offline Data},
  author = {Philip J. Ball and Laura M. Smith and Ilya Kostrikov and S. Levine},
  year   = {2026},
  eprint = {2302.02948},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2302.02948},
  journal = {ICML 2023 2023}
}

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