Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games

Vanessa Volz, Boris Naujoks, Pascal Kerschke, Tea Tusar
2/16/2023
cs.AI

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these methods, which is commonly known as search-based PCG, treats the given task as an optimisation problem. Such problems are predominantly tackled by evolutionary algorithms. We will demonstrate in this paper that obtaining more information about the defined optimisation problem can substantially improve our understanding of how to approach the generation of content. To do so, we present and discuss three efficient analysis tools, namely diagonal walks, the estimation of high-level properties, as well as problem similarity measures. We discuss the purpose of each of the considered methods in the context of PCG and provide guidelines for the interpretation of the results received. This way we aim to provide methods for the comparison of PCG approaches and eventually, increase the quality and practicality of generated content in industry.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{volz2023tools,
  title  = {Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games},
  author = {Vanessa Volz and Boris Naujoks and Pascal Kerschke and Tea Tusar},
  year   = {2023},
  eprint = {2302.08479},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2302.08479v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2302.08479.svg)](https://codeofpaper.com/paper/2302.08479)

Discussion