Point-SLAM: Dense Neural Point Cloud-based SLAM

Erik Sandström, Yue Li, L. Gool, Martin R. Oswald
2/14/2026

No official code found. Best implementation: eriksandstroem/Point-SLAM (486 stars, Apache-2.0, last commit 2024-10-22).

Abstract

We propose a dense neural simultaneous localization and mapping (SLAM) approach for monocular RGBD input which anchors the features of a neural scene representation in a point cloud that is iteratively generated in an input-dependent data-driven manner. We demonstrate that both tracking and mapping can be performed with the same point-based neural scene representation by minimizing an RGBD-based re-rendering loss. In contrast to recent dense neural SLAM methods which anchor the scene features in a sparse grid, our point-based approach allows dynamically adapting the anchor point density to the information density of the input. This strategy reduces runtime and memory usage in regions with fewer details and dedicates higher point density to resolve fine details. Our approach performs either better or competitive to existing dense neural RGBD SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and Scan-Net datasets. The source code is available at https://github.com/eriksandstroem/Point-SLAM.

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Code Implementations(1)

Apache-2.0

Point-SLAM: Dense Neural Point Cloud-based SLAM

48635Shell, PythonApr 7, 20231 years agoApache-2.0

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Cite this paper

@article{sandstrm2026pointslam,
  title  = {Point-SLAM: Dense Neural Point Cloud-based SLAM},
  author = {Erik Sandström and Yue Li and L. Gool and Martin R. Oswald},
  year   = {2026},
  eprint = {2304.04278},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2304.04278},
  journal = {ICCV 2023 2023}
}

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