MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM

V. Yugay, Theo Gevers, Martin R. Oswald
2/9/2026

No official code found. Best implementation: VladimirYugay/MAGiC-SLAM (338 stars, last commit 2025-12-07).

Abstract

Simultaneous localization and mapping (SLAM) systems with novel view synthesis capabilities are widely used in computer vision, with applications in augmented reality, robotics, and autonomous driving. However, existing approaches are limited to single-agent operation. Recent work has addressed this problem using a distributed neural scene representation. Unfortunately, existing methods are slow, cannot accurately render real-world data, are restricted to two agents, and have limited tracking accuracy. In contrast, we propose a rigidly deformable 3D Gaussian-based scene representation that dramatically speeds up the system. However, improving tracking accuracy and reconstructing a globally consistent map from multiple agents remains challenging due to trajectory drift and discrepancies across agents’ observations. Therefore, we propose new tracking and map-merging mechanisms and integrate loop closure in the Gaussian-based SLAM pipeline. We evaluate MAGiC-SLAM on synthetic and real-world datasets and find it more accurate and faster than the state of the art.

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Code Implementations(1)

[CVPR 2025]MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM

33818Shell, PythonNov 25, 202410 months agoNOASSERTION
computer-visioncvpr2025gaussian-splattingslam

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Cite this paper

@article{yugay2026magicslam,
  title  = {MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM},
  author = {V. Yugay and Theo Gevers and Martin R. Oswald},
  year   = {2026},
  eprint = {2411.16785},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2411.16785},
  journal = {CVPR 2024 2024}
}

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