Revisiting the Minimalist Approach to Offline Reinforcement Learning

Denis Tarasov, Vladislav Kurenkov, Alexander Nikulin, Sergey Kolesnikov
5/16/2023
cs.LGcs.AI

No official code found. Best implementation: DT6A/ReBRAC (19 stars, Apache-2.0, last commit 2023-10-22).

Abstract

Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.

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Code Implementations(1)

DT6A/ReBRACCommunity100%
Apache-2.0

Author's implementation of ReBRAC, a minimalist improvement upon TD3+BC

192Shell, PythonSep 6, 20233 years agoApache-2.0

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Cite this paper

@article{tarasov2023revisiting,
  title  = {Revisiting the Minimalist Approach to Offline Reinforcement Learning},
  author = {Denis Tarasov and Vladislav Kurenkov and Alexander Nikulin and Sergey Kolesnikov},
  year   = {2023},
  eprint = {2305.09836},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2305.09836v2},
  journal = {NEURIPS 2023 2023}
}

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