Reducing Redundant Work in Jump Point Search

Shizhe Zhao, Daniel Harabor, Peter J. Stuckey
6/28/2023
cs.ROcs.AI

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Abstract

JPS (Jump Point Search) is a state-of-the-art optimal algorithm for online grid-based pathfinding. Widely used in games and other navigation scenarios, JPS nevertheless can exhibit pathological behaviours which are not well studied: (i) it may repeatedly scan the same area of the map to find successors; (ii) it may generate and expand suboptimal search nodes. In this work, we examine the source of these pathological behaviours, show how they can occur in practice, and propose a purely online approach, called Constrained JPS (CJPS), to tackle them efficiently. Experimental results show that CJPS has low overheads and is often faster than JPS in dynamically changing grid environments: by up to 7x in large game maps and up to 14x in pathological scenarios.

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Cite this paper

@article{zhao2023reducing,
  title  = {Reducing Redundant Work in Jump Point Search},
  author = {Shizhe Zhao and Daniel Harabor and Peter J. Stuckey},
  year   = {2023},
  eprint = {2306.15928},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2306.15928v1}
}

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