Lode Enhancer: Level Co-creation Through Scaling

Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa
8/3/2023
cs.LGcs.AI

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Abstract

We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The trained networks are incorporated into a web-based editor, where the user can create and edit levels at three different levels of resolution: 4x4, 8x8, and 16x16. An edit at any resolution instantly transfers to the other resolutions. As upscaling requires inventing features that might not be present at lower resolutions, we train neural networks to reproduce these features. We introduce a neural network architecture that is capable of not only learning upscaling but also giving higher priority to less frequent tiles. To investigate the potential of this tool and guide further development, we conduct a qualitative study with 3 designers to understand how they use it. Designers enjoyed co-designing with the tool, liked its underlying concept, and provided feedback for further improvement.

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Cite this paper

@article{bhaumik2023lode,
  title  = {Lode Enhancer: Level Co-creation Through Scaling},
  author = {Debosmita Bhaumik and Julian Togelius and Georgios N. Yannakakis and Ahmed Khalifa},
  year   = {2023},
  eprint = {2308.01543},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2308.01543v1}
}

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